Memory Cards Test your memory and speed in a classic game
This game was created as part of a class project in which we worked on matrices and arrays to be able to order and disorder the order of the cards, we also have card movement animations, time controllers, and score controllers depending on how quickly you discover all the level pairs, counter and gameplay resets.
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Game of reflexes and speed. Our goal is to complete against our own scores
In this game, we work on motion physics and object location. We have particle integrations to simulate explosions and fun gameplay mechanics with a charming sound. We work with rigid bodies and collisions, score counters, and slow motion for special points on special objects.
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bullet simulator exploding pokemons
In this game we simulate the firing of a cannon in 2d where we place the sight using a raycast to measure the location of the pointer on the screen in order to redirect where we are going to shoot, in it we have to calculate the firing angle with the amount of time we have pressed our click or our point on the screen to calculate the power of the shot, rigid bodies and collisions are worked on, we have ammunition changes where we can use bombs with an explosion range, ammunition that is divided into 3 and normal ammunition. camera movement and pleasant sounds
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Runer game passing levels, this is a personal project where we embody Flash, the fastest superhero in the world. We have to run through time to recover the cosmic tape stolen by Zoom and thus prevent him from using it to break space-time using the speed force.
Project in progress. So far, I've worked with physics for the movements of scenarios and objects, obstacles, collisions, animations, score measurement, and generation of informative texts, with a good story for a short racing and obstacle course game.
super classic 2d ping pong game
In this, my first video game created in Unity, I learned about motion physics, paddle movement based on selected commands, and it sparked my interest in creating video games. My version of ping pong features a game against the CPU and a local game against another player, where each player controls their own paddle, increasing the speed of the ball with each hit and creating a catchy 80s sound. Scores include ball resets to a midpoint as soon as a score is generated, and paddle movements.
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Cosmic Puzzle · Merge & Evolve
A cosmic puzzle game where you must merge smaller celestial bodies to evolve them — starting from the smallest planet until you reach a massive star. Rank in the global leaderboard and compete with friends to see who can create the biggest star.
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