Jonathan Martinez Jonathan Martinez

Bar and Hutuskara´s whisper

Adventure, action and platform game with puzzles to solve

You play Bar, a boy who is forced to accompany his botanical scientist parents to the Amazon rainforest to discover why the jungle has become sick with a virus that is destroying green life and everything in its path, putting the life of the planet at risk..

In this game, I experimented a bit with creating a strong narrative foundation to address the challenges of caring for the forests. On the technical side, we found a low-poly 3D design, creating a familiar, yet unfamiliar world. We had jumps, battles, puzzles, and plenty of adventure to complete the game's story. This is a prototype game still in development.

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Remember this

Memory Cards Test your memory and speed in a classic game

This game was created as part of a class project in which we worked on matrices and arrays to be able to order and disorder the order of the cards, we also have card movement animations, time controllers, and score controllers depending on how quickly you discover all the level pairs, counter and gameplay resets.

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Jonathan Martinez Jonathan Martinez
Jonathan Martinez Jonathan Martinez

BattyFly

He plays Batty, a blue bat in search of the perfect flight. Classic game where you have to avoid crashing into obstacles and keep flapping

This game uses physics mechanics using rigid bodies and collisions to detect when we stop clicking on the game and keep our character in flight, avoiding collisions with obstacles. We have control over the score and the high score in the games, cutting with random generation of obstacles in the range of delimited margins .

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Look Shoot

Game of reflexes and speed. Our goal is to complete against our own scores

In this game, we work on motion physics and object location. We have particle integrations to simulate explosions and fun gameplay mechanics with a charming sound. We work with rigid bodies and collisions, score counters, and slow motion for special points on special objects.

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Jonathan Martinez Jonathan Martinez
Jonathan Martinez Jonathan Martinez

Breakout

Cassic Retro Game

A classic game that every developer has. I worked on collisions, motion physics, and sprite changes for objects, maximum scores and scores, adding JSON files to save local data, adding pleasant sounds, and good gameplay.

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Angrypoke

bullet simulator exploding pokemons

In this game we simulate the firing of a cannon in 2d where we place the sight using a raycast to measure the location of the pointer on the screen in order to redirect where we are going to shoot, in it we have to calculate the firing angle with the amount of time we have pressed our click or our point on the screen to calculate the power of the shot, rigid bodies and collisions are worked on, we have ammunition changes where we can use bombs with an explosion range, ammunition that is divided into 3 and normal ammunition. camera movement and pleasant sounds

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Jonathan Martinez Jonathan Martinez
Jonathan Martinez Jonathan Martinez

King of jest

This game is created for a jam with the motive of laughter

a party game where the goal is to tell jokes between you and your companions avoiding being executed by the king, we work, animations, short but fun pixel art.

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Flash Run

Runer game passing levels, this is a personal project where we embody Flash, the fastest superhero in the world. We have to run through time to recover the cosmic tape stolen by Zoom and thus prevent him from using it to break space-time using the speed force.

Project in progress. So far, I've worked with physics for the movements of scenarios and objects, obstacles, collisions, animations, score measurement, and generation of informative texts, with a good story for a short racing and obstacle course game.

Jonathan Martinez Jonathan Martinez
Jonathan Martinez Jonathan Martinez

Cannon Clash

A cannon target shooting simulator. A project created for the Unity course.

In this game we worked with score measurements depending on where the bullet lands, physics for the movement of the cannon and bullet firing depending on how long the fire key is held down, local files were worked on to save names and game scores with more scores and extra points for exceeding a certain selected score, the entire game was modeled in Blender in a lowpoly format

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PingPong

super classic 2d ping pong game

In this, my first video game created in Unity, I learned about motion physics, paddle movement based on selected commands, and it sparked my interest in creating video games. My version of ping pong features a game against the CPU and a local game against another player, where each player controls their own paddle, increasing the speed of the ball with each hit and creating a catchy 80s sound. Scores include ball resets to a midpoint as soon as a score is generated, and paddle movements.

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Jonathan Martinez Jonathan Martinez

Planetary Explosion

Cosmic Puzzle · Merge & Evolve

A cosmic puzzle game where you must merge smaller celestial bodies to evolve them — starting from the smallest planet until you reach a massive star. Rank in the global leaderboard and compete with friends to see who can create the biggest star.

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Planetary Explosion cover Planetary Explosion gameplay
Jonathan Martinez Jonathan Martinez Jonathan Martinez Jonathan Martinez Jonathan Martinez

Modelados

In this section I show some of the 3D models in low poly.

So far experimenting creating character modeling and environments in low polygon 3D I have a bit of all my types of games creating environments for my game bar and hutuskars whisper where I created 90% of the models that are so far in the prototype, like small games cannon clash and other types of models to test textures and types of render using blender software